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The house doesn’t actually always win



The house doesn’t actually always winReading Time: 4 minutes


Casinos are perhaps the most interesting places you could visit on the planet. Museums are nice, but casinos are great. Aside from all the natural marvels that they have rose from the depths of the Earth or the brilliant man-made structures, casinos are fascinating in their own way.

Let us tell you about one thing that makes these places worth visiting, maybe even more than once, whether or not you are a gambling enthusiast.

For a long time, these places have been like the song of a siren, that lures nearby sailors on the water of life itself. At the mere sight of a gambling spot, the first thought that crosses one’s mind is that one could get rid of one’s financial worries and struggles forever with a small investment and a bit of luck. Maybe right now you’re thinking that such don’t happen. Well, it could, and it has.

Some Lucky Gamblers

Cynthia Jay Brennan
She became one of the luckiest people on Earth in 2000, the beginning of a new millennium. And more than that, she became a new entry in the list of humans who won big in a casino. And when I say “big” I wish I could say that it were a joke, but we’re talking more than 34 million dollars in this case. Depending on your lifestyle, this amount of money could not only allow you to never work a day in your life again, but your grandchildren would also be set for life.

Elmer Sherwin
Dubbed by some “the luckiest man in Las Vegas”, she is a two-time Megabucks winner: in 1989 and in 2005. That’s a bit crazy, isn’t it? And how much did luck really have to do with it? Well, Elmer’s biggest win was just about over 21 million dollars. Now put yourself in the shoes of someone who had just got richer by a huge amount. What would you do with all the money? Spend it all in one night? Invest it in some Silicon Valley start-up? Or perhaps you’re feeling a little charitable and you do something like what Elmer did and invest a considerable amount in the Hurricane Katrina relief fund?

Richie Rich
$39.7 Million: a twenty-five-year-old engineer from Los Angeles came to Vegas to support his favorite basketball team. With Vegas being Vegas, he decided to spend some time at a casino. So after he spent 100 dollars on slot machines, he became one of the biggest winners in the city. He won a sum just a little shy of 40 million dollars at the Excalibur casino in Las Vegas. Boom, just like that.

Spend some money, make some money

These three are just a few people who played in a casino and actually won. That does not mean, by any means, that everyone would; or that if you go right now and pull the lever on a slot machine you will certainly join the ranks of such winners. Nope, it doesn’t work like that, nor will ever. But what it does mean is that it is possible. Always and at any time. Even though the odds are not exactly in one’s favor, winning happens all the time. Si why not you?

What we find fascinating about this (and perhaps we are not the only ones) is that it takes very little involvement. Obviously, there are a number of different ways you could go about making millions of dollars, but very few of them are as simple as inserting a few coins/bills and pressing a button. Makes you think, doesn’t, it?

You must spend money to make money” is another thing that people say, and it turns out that in 99% of the times that is correct. And let’s not focus only on gambling for this one. Think about starting a business or taking a journey into self-development. At first, before you can even think about the profits you can make you have to do a little spending yourself. Whether that spending is renting a workplace, hiring a specialist in advertising or business planning, it is quintessential that it all starts with something you have invested in. Even if it’s just time, energy, effort, thinking. It’s all resources. You could say it’s a “be the change you want to see” type of situation, meaning that if you want people to spend resources on your business you have to spend some of your resources first.

Online Casinos

The casino land scape is changing and while these where 3 lucky winners from players who played offline, there are tons of big jackpot winners who have played online casino slots.

The Mega Moolah jackpot winner of €13,209,300, won in October 2015, by a 26-year-old British man. The Mega Fortune, Finnish Jackpot winner who took home €17,861,800 in 2013. The Hall of Gods jackpot winner of $8.63 in 2017. These are just a few examples of some bigger jackpot winners.

Playing casino online has also become more popular and common than playing casino offline. Online casino offers you a bigger selection of slot games, no waiting times, and accessibility from anywhere. This is even more true in today world, as online casinos now also offer you the ability to play on your mobile.

In addition, given that online casinos have much lower cost (they don’t have to pay huge sums of money in rent), they also give players more beneficial offers such as free spins, free bonuses without deposit for new players, big deposit bonuses like 250% up to a certain amount. That means that if you deposit 100, the casino will give you an additional 250 to play with. For example, in Romania, Maxbet casino offers new players 100 RON, about 20 euros in free money without the need to make a deposit just to test them out.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: The house doesn’t actually always win

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Industry News

UKGC: Games warning for online operators




UKGC: Games warning for online operatorsReading Time: < 1 minute


Online gambling operators are being reminded to check that their games meet transparency and safety standards expected by the Gambling Commission.

The reminder follows discovery that six operators were offering products providing ‘feature buy-in’ facilities on slots style games. This facility gave consumers the option of staking significant amounts of money to access the bonus feature without playing the initial stages of the game. One game was charging more than £3,000 to enter the bonus feature.

The Commission’s remote gambling and software technical standards contain the following requirements:

  • RTS requirement 3A: An explanation of the applicable rules must be easily available to the customer before they commit to gamble. The content including artwork and text must be accurate, and sufficient to explain all of the applicable rules and how to participate. All reasonable steps must be taken to ensure that the content is understandable.
  • RTS requirement 14A: Gambling products must not actively encourage customers to chase their losses, increase their stake or increase the amount they have decided to gamble, or continue to gamble after they have indicated that they wish to stop.

All six operators contacted regarding use of the ‘feature buy in’ element have now removed it from their sites.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: UKGC: Games warning for online operators

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Industry News

Esports Entertainment Group Releases Upgraded VIE.GG Esports Gambling Platform




Esports Entertainment Group Releases Upgraded VIE.GG Esports Gambling PlatformReading Time: 2 minutes

Esports Entertainment Group, Inc. , a licensed online gambling company with a focus on esports wagering and 18+ gaming, is pleased to announce the release of the latest version of the Company’s esports wagering platform.

This latest upgrade delivers notable new features, including additional betting options such as Fixed Odds, Pari-mutuel, Fantasy and Pool Betting to complement our main P2P option.

Furthermore, the upgrade delivers significant content enhancements, including real-time streaming and event coverage. Finally, the upgrades now make ( fully compatible with all major desktop, mobile and tablet devices, as well as, their respective operating systems.

Grant Johnson, CEO of Esports Entertainment Group, stated “This is another major milestone for our Company. This is our strongest release ever, with every new feature esports gambling enthusiasts could wish for in a platform. Combined with our unsurpassed transparency as a result of our status as a fully reporting public company, we believe is strongly positioned for success in 2020.”

In delivering this upgrade, Esports Entertainment Group partnered with Askott Entertainment, a Vancouver based software development company that has been building award-winning online betting and daily fantasy software since 2013.



Esports Entertainment Group, Inc. is a licensed online gambling company with a focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience at In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds a license to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands. The Company maintains offices in Malta and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL. For more information visit

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Esports Entertainment Group Releases Upgraded VIE.GG Esports Gambling Platform

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UKGC sets industry tough challenges to accelerate progress to raise standards and reduce gambling harm




UKGC sets industry tough challenges to accelerate progress to raise standards and reduce gambling harmReading Time: 2 minutes


Working groups led by senior industry leaders will tackle high value customer incentives, advertising online and responsible product design

The Gambling Commission has announced the formation of three industry working groups to tackle key challenges as part of a drive to make gambling safer.

The first-of-its kind initiative follows a briefing to industry leaders in October from the Commission’s chief executive Neil McArthur in which he laid down three challenges and opportunities that the industry must grasp to raise standards and reduce harm across the sector.

Led by senior leaders in the gambling industry the three collaboration groups will focus on game and product design, advertising technology and high value customer incentives to gamble. SG Gaming and Playtech have committed to leading work on producing an effective Industry Code for Product Design, while Sky Betting and Gaming will oversee the Advertising Technology working group. The third group, which will address issues around VIP inducements to gamble, will be led by GVC. All three groups will work closely with the Betting and Gaming Council.

Gambling Commission chief executive Neil McArthur said: “Consumer behaviour and technology are changing so quickly that only a bold and innovative approach will allow us to achieve a reduction in the numbers of people experiencing, or at risk from, gambling related harm.

“I’ve been encouraged by the willingness of so many operators to work with us on these challenges. We’ve set demanding timetable for progress because we cannot proceed at the speed of the slowest. If rapid progress is not made then we will have to look at other options, as making gambling safer for consumers is paramount.”

The three working groups are, in more detail:

Safer products: The industry code for responsible product and game design working group will set out how the gambling industry can produce safer products in the future, the techniques to use when designing apps, online games and gaming machine products, the risks associated with each product and how they can be mitigated, and a clear explanation of what is not acceptable.

Safer advertising online: An interim report by Gamble Aware from earlier this year shows that children, young people and vulnerable adults report they are being exposed to significant levels of online gambling adverts – including via social media. The Advertising Technology challenge will therefore explore and quickly accelerate opportunities to reduce the amount of advertising seen by children, young people and vulnerable adults.

Use of VIP incentives: The incentivisation of high value customers working group will help ensure bonuses, hospitality and gifts in particular around VIP programmes, are offered in a manner which is consistent with the licensing objectives to make gambling fairer, safer and crimefree. The Commission’s casework has found evidence that the approach of some licensees has exacerbated at-risk behaviour and this new group will identify how existing rules can be strengthened.

This approach utilises the skills and resources of the industry but ensures the Commission retains control of outputs – and consequently the best progress for British consumers.

The Gambling Commission announced in October that it would launch an industry-wide challenge to find a technology solution to creating a single customer view which would protect gamblers who gamble with more than one company. The Commission will be working with the Information Commissioners Office (ICO) and a kick-off event will be taking place in Birmingham in February for industry and technology providers. More details on this initiative will be announced in the coming weeks.

The Gambling Commission recently received independent advice on tackling online harms from both the Advisory Board for Safer Gambling and their Digital Advisory Panel.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: UKGC sets industry tough challenges to accelerate progress to raise standards and reduce gambling harm

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