Connect with us
Advertise at European Gaming Media

Industry News

Gambling activity among Australian teenagers

Published

on

Gambling activity among Australian teenagersReading Time: 2 minutes

 

The Growing Up In Australia Longitudinal Study of Australian Children found the most common gambling activity for 16-17 year olds was private betting with friends or family. However, some teenagers reported betting on sports and races which have strict age restrictions requiring people to be 18 years or over.

Australian Institute of Family Studies Director, Anne Hollonds said while most 16-17 year-olds did not gamble, a significant number – one in five boys and one in eight girls – reported spending money on at least one gambling activity in a 12-month period.

“The most common form of gambling for these teenagers was private betting with friends and family with no legal age restrictions, such as cards or maj-jong,” she said.

“However, about 5 per cent of 16-17 year-olds reported betting on sports games as well as horse and dog races which have strict age restrictions.  And despite acceptable proof of age being required for entry into gaming venues, about 2 per cent of 16-17 year-olds – some 9000 teenagers reported having spent money on poker machines, casino table games and Keno.

“Previous research has shown that heavy involvement in gambling during adolescence can lead to a variety of issues such as relationship problems and poor educational outcomes, and some of these young people might be at greater risk of gambling-related harm in the future.”

Institute researcher Dr Rebecca Jenkinson said the study identified a number of factors influencing teenagers’ gambling behaviours including individual differences, the family environment and the behaviour of friends.

“The study found that teenagers were more likely to gamble if they or their friends engaged in risky behaviours such as drinking alcohol, smoking cigarettes or using cannabis.  On the other hand, they were less likely to gamble if their friends had a positive attitude towards academic achievement and were interested in doing well at school,” she said.

“Boys who had either been the victim or perpetrator of bullying at school were also more likely to take part in gambling activities. However, this association was not found to be significant for girls.”

Dr Jenkinson said some differences were also observed in young people’s gambling behaviour depending on their parents’ gambling behaviour.

“In households where no resident parent reported having gambled in the previous 12-months, 11 per cent of teenagers had engaged in some type of gambling activity compared to 17 per cent of teenagers in households where one or both parents had gambled,” she said.

“In addition, the percentage of girls who reported playing gambling-like video games was significantly higher if they had a parent who also played these types of games.  However, this was not the case for boys.”

Dr Jenkinson said simulated gambling embedded in some video games was also a risk factor which could increase the likelihood of teenagers gambling with real money and developing gambling problems in the future.

“Our study found that the number of 16-17 year-olds who had spent money on at least one gambling activity in the previous 12 months was significantly higher among those who had also played gambling-like games during that time,” she said.

“These results support the argument that playing gambling-like games may increase the likelihood of some teenagers transitioning to commercial gambling in the future.”

Dr Jenkinson said future policies and initiatives aimed at reducing gambling related harm to young people might consider limiting the availability and marketing of gambling activities, such as ensuring stricter enforcement of acceptable proof of age for online gambling apps and entry into gaming venues.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Gambling activity among Australian teenagers

Continue Reading

Industry News

QTech Games Targets Indian Market with New Recruitment Drive

Published

on

By

QTech Games Targets Indian Market with New Recruitment DriveReading Time: 2 minutes

 

QTech Games has announced further expansion plans across emerging markets in Asia, featuring a new recruitment drive around India’s breakout territory.

As the fastest-growing games distributor in Asia, QTech Games is logically broadening its reach into the world’s second-most populous country, where it is now taking applications from experienced sales people with knowledge of the India market.

The proven success of QTech Games’ new partnership model is opening up new territories for operators looking to secure a foothold in the Asian market via QTech Games’ local expertise and unique infrastructure.

“At QTech Games, we’re currently seeing the greatest growth in India. That’s no surprise considering a ramping population of 1.3 billion, near universal access to 4G, and dropping costs for smartphones and the internet, even in the backwaters. Consequently, India’s online sector has welcomed a raft of acquisitions this year, as operators plant their flags in the sand ahead of the expected boom. Accordingly, QTech Games is now offering operators the chance to become the integration partner for new content / studios, removing the hassle of integrations in order that internal tech teams can concentrate on value-added processes. In fact, our company axiom is simply: one seamless integration for all the emerging and growth markets,” Markus Nasholm, CEO of QTech Games said.

“A flexible platform and an open mind are the only things you must be sure to take with you, wherever you’re travelling across this ever-changing landscape – and, at QTech, our market-leading platform has you securely packed for all the best, localized games – majoring in mobile. Asian operators aren’t too bothered if you have the ‘traditional’ game providers. That said, if you don’t have the Fish game in China, there’s a 0% probability of becoming successful. And it’s a similar story with the Andar Bahar card game in India, where the eyes of the industry are converging right now. As a result, we’re already on a strong recruitment drive to hire the best and brightest minds as our tentacles extend into ever more culturally-specific and diverse territories. So, if you’re an expert with relevant experience in the territory, we’d love to hear from you,” Markus Nasholm added.

 

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: QTech Games Targets Indian Market with New Recruitment Drive

Continue Reading

Industry News

Slovak Authorities Charges Tipos CEO with Money Laundering Case

Published

on

By

Slovak Authorities Charges Tipos CEO with Money Laundering CaseReading Time: < 1 minute

 

Slovak authorities have charged two employees of the Tipos national lottery on charges of violating their duties and money laundering. The CEO of the lottery, Ján Barczi, and the head of the IT department, Miloš Prelec, were charged.

Both are accused of “violating their duties when managing entrusted property and of money laundering,” Slovakian police wrote on their Facebook page.

The National Criminal Agency of Slovakia (NAKA) is investigating Tipos for allegedly allowing money to pass from gambling accounts to private bank accounts without placing any gambling bets.

The national gambling company has been under investigation by NAKA for more than a year. In April 2018, the company closed 142 player accounts on suspicion of being part of a money laundering scheme. Tipos said at the time about 260,000 euros was laundered, though authorities continue to investigate whether the number is larger.

Thirty NAKA members participated in last month’s raid on Tipos following a tip about the scheme from a whistleblower. NAKA was looking for evidence of the alleged money laundering.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Slovak Authorities Charges Tipos CEO with Money Laundering Case

Continue Reading

Industry News

Century Casinos Receives Approval from Missouri Gaming Commission to Acquire Isle Casino Cape Girardeau and Lady Luck Caruthersville

Published

on

By

Century Casinos Receives Approval from Missouri Gaming Commission to Acquire Isle Casino Cape Girardeau and Lady Luck CaruthersvilleReading Time: < 1 minute

 

Century Casinos has received approval from the Missouri Gaming Commission to acquire the Isle Casino Cape Girardeau and Lady Luck Caruthersville from Eldorado Resorts Inc.

Isle Casino Cape Girardeau is located in Cape Girardeau, Missouri. The property opened in 2012 and consists of a dockside casino featuring 41,500 square feet of casino space, 851 gaming machines, 24 table games, three dining venues, a pavilion and an entertainment centre.

Lady Luck Caruthersville is a riverboat casino located along the Mississippi river in Caruthersville, Missouri. The property opened in 1995 and consists of a dockside casino featuring 21,000 square feet of casino space, 513 slot machines, nine table games, two dining venues, a 40,000 square foot pavilion and a 28-space RV park.

In June 2019, the Company entered into a definitive agreement with Eldorado Resorts to acquire the operations of Cape Girardeau, Caruthersville and Mountaineer Casino, Racetrack and Resort, located in New Cumberland, West Virginia, from Eldorado Resorts for approximately $107.0 million. The Acquisition, which is expected to close in December 2019, is subject to customary closing conditions.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Century Casinos Receives Approval from Missouri Gaming Commission to Acquire Isle Casino Cape Girardeau and Lady Luck Caruthersville

Continue Reading
Advertisement
NSoft

Trending