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REVEALED: Top eSports players set to earn $3.2 million in 2019

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Are you looking to be the next Most Valuable Player? A new tool could be what you need to become the next eSports title-holder.

How To Become An eSports Champion uses detailed market data from the last 20 years to predict the average winnings for the next five years, including the exact amount players, teams and countries are likely to win, as well as how much games, genres and events will pay out.

Via a bespoke algorithm that monitors trends, the tool feeds historical data on earnings and tournament payouts through a recurrent neural network to unveil what’s really worth playing in 2019 and beyond.

Player earnings: Projected earnings from 2018 to 2019

Player

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

2,290,632

3,293,996

43.8%

2nd

2,282,717

3,273,849

43.4%

3rd

2,280,217

3,178,682

39.4%

4th

2,249,842

3,106,845

38.1%

5th

2,249,136

2,996,415

33.2%

2018 proved to be a successful year for the top five highest-earning eSports players, who took home an average of $2,270,509 in tournament winnings.

Dota2 Player Jesse Vainikka, known as JerAx, was the highest earner in 2018, pocketing $2,290,632.

2019 appears to be a particularly profitable year, with the top-earner predicted to pocket $3,292,966 in winnings.

In fact, the average winnings of the top five players are set to rise 39.6% from $2,270,509 in 2018 to $3,169,957 in 2019.

Team earnings: Projected earnings from 2018 to 2019

Team

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

11,465,456

17,930,804

56.4%

2nd

6,959,312

7,542,920

8.4%

3rd

5,362,637

7,091,574

32.2%

4th

4,183,271

6,854,611

63.9%

5th

3,957,915

6,449,381

62.9%

 

2018 saw the top five highest-earning teams earn an average of $6,385,718 from tournaments. Team OG proved to be the most successful team, netting a staggering $11,465,456.

Meanwhile, 2019 looks to build upon this staggering sum even more, with the top team tipped to take home a hefty $17,930,804.

Teams will be preparing for upcoming clashes in 2019, particularly with team earnings set to increase by 43.7% to $9,173,858 in 2019.

Country earnings: Projected earnings from 2018 to 2019

Country

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

28,202,681

45,750,768

62.2%

2nd

16,196,204

34,369,132

112.2%

3rd

13,662,922

27,563,430

101.7%

4th

10,455,654

11,989,372

14.7%

5th

7,315,113

9,715,199

32.8%

In 2018, the United States earned the most from eSports, winning $28,202,681. However, in 2019 it’s China that’s predicted to make the most money – $45,750,768 to be precise.

2018 saw the most talented countries take home an average of $15,166,515. In 2019, a predicted increase of 70.6% suggests that the top-earning countries will earn an estimated $25,877,580.

Highest paying games: Projected winnings from 2018 to 2019

Game

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

41,395,452

42,932,232

3.7%

2nd

22,620,367

14,889,274

-34.2%

3rd

20,074,787

12,458,714

-37.9%

4th

14,448,877

4,507,453

-68.8%

5th

7,054,681

4,068,943

-42.3%

 

Dota 2 has further cemented its popularity as the highest-paying game in 2018. In the last year, Dota 2 awarded $41,395,452 in prize winnings. Predictions forecast Dota 2 as the highest-paying game for the next five years!

Through 2018, the five leading game titles paid an average of $21,118,833 to winners. However, an average predicted percentage change of -25.3% suggests that this figure will fall to $15,771,323 in 2019 among the games placed 2nd to 5th as Dota 2 continues to dominate.

Highest paying genres from 2018 to 2019

Genre

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

70,936,085

83,768,792

18.1%

2nd

61,209,681

30,749,112

-49.8%

3rd

6,190,134

6,072,446

-2.0%

4th

5,376,839

5,027,990

-6.5%

5th

4,977,551

1,813,499

-63.7%

2018 has revealed the multiplayer online battle arena (MOBA) as the highest-paying genre, as $70,936,085 was paid out to top teams.

2019 will be a less profitable year for eSports champions specialising in MOBAs, first-person shooters, sports, card games and strategy games. The average payouts are set to change by -25.3% from $29,738,058 in 2018 to 25,486,368 in 2019.

Highest paying events from 2018 to 2019

Event

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

25,532,177

46,779,332

83.2%

2nd

9,985,500

11,265,746

12.8%

3rd

8,038,350

7,178,802

-10.7%

4th

6,450,000

6,830,911

5.9%

5th

3,921,000

6,749,588

72.1%

 

The International 2018 was the highest-paying tournament last year, with winners receiving $25,532,177. In 2019, the same tournament is forecasted to pay out a whopping $46,779,332 – an increase of 83.2%.

In 2019, tournaments will pay 46.1% more than the previous year, with payouts set to rise from $10,785,405 to $15,760,876.

To find out what’s really worth playing in 2019, visit: https://www.esports-champions.com/

 

  • Historical data sourced from Esports Earnings.
  • All data correct as of 21 January 2019.
  • All percentages have been rounded to one decimal place.
  • The creators of this piece take no responsibility for any money won or lost by betting, investing or partaking in eSports – this is simply a data-intensive guide.

Source: blueclaw.co.uk

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: REVEALED: Top eSports players set to earn .2 million in 2019

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Ubisoft to Support Ultra’s UOS Blockchain Testnet

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Games distribution platform Ultra has announced that Ubisoft has become the first major gaming company to bolster its UOS blockchain, as a corporate block producer, during a trial period on the testnet.

Block producers will provide the infrastructure to validate transactions happening on Ultra’s blockchain. These transactions will include, for instance, in-game assets creation, ownership transfers between players or payments.

Ultra’s blockchain mainnet launch date is to be announced. Ubisoft will start contributing to the testnet before the end of the year and, if successful, will be part of the launch team for the Mainnet.

“Since Ubisoft is already a leader in the games industry and shows commitment to probe blockchain as a viable technology for games, we are very excited to be announcing our first cooperation of this kind with them. Ubisoft’s rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance and Far Cry, is a testament to their dedication to creating quality content for all, and their years long dedication to exploring blockchain technology ensures they have the knowledge and skills to be excellent block producers,” Nicolas Gilot, Founder and Co-CEO of Ultra said.

“Our team at the Strategic Innovation Lab strongly believes that all Blockchain use cases that bring value to players are important to support, and Ultra offers a solution that does just that. During this first trial period of collaboration, we hope to help them in bringing it to a larger scale and experiment with the possibilities this opens up for the industry,” Nicolas Pouard, Ubisoft’s Blockchain Initiative Director said.

“We’re on a mission to shake up the gaming industry by placing power back into the hands of developers and players. We are paving the way for a first-class game publishing platform, and we couldn’t do it without the support of companies such as Ubisoft,” Nicolas Gilot said.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Ubisoft to Support Ultra’s UOS Blockchain Testnet

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PA Commonwealth Court Rules Pennsylvania Skill Video Game Machines are Slot Machines

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The Pennsylvania Commonwealth Court has ruled that the video game machines manufactured and distributed by the company POM under the name “Pennsylvania Skill” are considered “slot machines” under Pennsylvania law.

“With this decision, we urge the Pennsylvania State Police, the Office of Attorney General, police departments and District Attorneys across the state to enforce Pennsylvania law to halt the proliferation of thousands of illegal Pennsylvania Skill slot machines now in convenience stores, bars, restaurants and other establishments in communities across the state,” Thomas C. Bonner, Group VP / Legal & Chief Counsel for Parx Casino said.

“We know that illegal slot machines and full-blown illegal casinos are popping up all over Pennsylvania. We know that minors are gambling, and we know that the state Lottery is losing tens of millions of dollars that should be going to our seniors because of these illegal machines. It’s time to confiscate these machines and put these illegal casinos out of business,” Bonner added.

The Commonwealth Court’s clarification that the “Pennsylvania Skill” games are “slot machines” under Pennsylvania law provides concrete and clear legal justification for law enforcement at the state and local levels to confiscate such machines and prosecute those responsible for manufacturing, distributing, leasing, or owning these machines.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: PA Commonwealth Court Rules Pennsylvania Skill Video Game Machines are Slot Machines

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UK ASA Clears Merkur Over Bus Ticket Promotion

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The UK Advertising Standards Authority (ASA) has cleared Merkur Cashino of targeting children with its advertising, after a £5 free-play offer on the back of a bus ticket prompted a complaint against the operator.

The complaint was against a promotion that appeared on the back of a child’s bus ticket in Birmingham and read “£5 Free Plays on a machine of your choice with this ticket.”

Rule 16.3.13 of the UK Code of Non-broadcast Advertising and Direct & Promotional Marketing (CAP Code) states that gambling marketing must not be directed at those aged under 18, either through content or by where it appears. Gambling advertising is deemed to be directed towards children if under 18s make up more than 25% of their audience.

Merkur responded to the complaint by arguing that TicketMedia, the advertising agency behind the promotion, had confirmed to them that on the bus routes on which they advertised across the UK, 23.1% of ticket-holding passengers were between 5 and 15 years of age. In addition, Merkur said that the content and design of the ad had no specific appeal to under 18s, and an “over 18” symbol was included.

“We considered that in areas where there might be a concentration of people under 18 (for example on a bus route which served schools) the proportion of under 18s in the ad’s audience might be higher than 25%. However, on the particular bus route identified by the complainant, the highest percentage of child-fare paper tickets issued was 15% during term time,” the ASA said.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: UK ASA Clears Merkur Over Bus Ticket Promotion

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