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REVEALED: Top eSports players set to earn $3.2 million in 2019

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Are you looking to be the next Most Valuable Player? A new tool could be what you need to become the next eSports title-holder.

How To Become An eSports Champion uses detailed market data from the last 20 years to predict the average winnings for the next five years, including the exact amount players, teams and countries are likely to win, as well as how much games, genres and events will pay out.

Via a bespoke algorithm that monitors trends, the tool feeds historical data on earnings and tournament payouts through a recurrent neural network to unveil what’s really worth playing in 2019 and beyond.

Player earnings: Projected earnings from 2018 to 2019

Player

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

2,290,632

3,293,996

43.8%

2nd

2,282,717

3,273,849

43.4%

3rd

2,280,217

3,178,682

39.4%

4th

2,249,842

3,106,845

38.1%

5th

2,249,136

2,996,415

33.2%

2018 proved to be a successful year for the top five highest-earning eSports players, who took home an average of $2,270,509 in tournament winnings.

Dota2 Player Jesse Vainikka, known as JerAx, was the highest earner in 2018, pocketing $2,290,632.

2019 appears to be a particularly profitable year, with the top-earner predicted to pocket $3,292,966 in winnings.

In fact, the average winnings of the top five players are set to rise 39.6% from $2,270,509 in 2018 to $3,169,957 in 2019.

Team earnings: Projected earnings from 2018 to 2019

Team

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

11,465,456

17,930,804

56.4%

2nd

6,959,312

7,542,920

8.4%

3rd

5,362,637

7,091,574

32.2%

4th

4,183,271

6,854,611

63.9%

5th

3,957,915

6,449,381

62.9%

 

2018 saw the top five highest-earning teams earn an average of $6,385,718 from tournaments. Team OG proved to be the most successful team, netting a staggering $11,465,456.

Meanwhile, 2019 looks to build upon this staggering sum even more, with the top team tipped to take home a hefty $17,930,804.

Teams will be preparing for upcoming clashes in 2019, particularly with team earnings set to increase by 43.7% to $9,173,858 in 2019.

Country earnings: Projected earnings from 2018 to 2019

Country

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

28,202,681

45,750,768

62.2%

2nd

16,196,204

34,369,132

112.2%

3rd

13,662,922

27,563,430

101.7%

4th

10,455,654

11,989,372

14.7%

5th

7,315,113

9,715,199

32.8%

In 2018, the United States earned the most from eSports, winning $28,202,681. However, in 2019 it’s China that’s predicted to make the most money – $45,750,768 to be precise.

2018 saw the most talented countries take home an average of $15,166,515. In 2019, a predicted increase of 70.6% suggests that the top-earning countries will earn an estimated $25,877,580.

Highest paying games: Projected winnings from 2018 to 2019

Game

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

41,395,452

42,932,232

3.7%

2nd

22,620,367

14,889,274

-34.2%

3rd

20,074,787

12,458,714

-37.9%

4th

14,448,877

4,507,453

-68.8%

5th

7,054,681

4,068,943

-42.3%

 

Dota 2 has further cemented its popularity as the highest-paying game in 2018. In the last year, Dota 2 awarded $41,395,452 in prize winnings. Predictions forecast Dota 2 as the highest-paying game for the next five years!

Through 2018, the five leading game titles paid an average of $21,118,833 to winners. However, an average predicted percentage change of -25.3% suggests that this figure will fall to $15,771,323 in 2019 among the games placed 2nd to 5th as Dota 2 continues to dominate.

Highest paying genres from 2018 to 2019

Genre

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

70,936,085

83,768,792

18.1%

2nd

61,209,681

30,749,112

-49.8%

3rd

6,190,134

6,072,446

-2.0%

4th

5,376,839

5,027,990

-6.5%

5th

4,977,551

1,813,499

-63.7%

2018 has revealed the multiplayer online battle arena (MOBA) as the highest-paying genre, as $70,936,085 was paid out to top teams.

2019 will be a less profitable year for eSports champions specialising in MOBAs, first-person shooters, sports, card games and strategy games. The average payouts are set to change by -25.3% from $29,738,058 in 2018 to 25,486,368 in 2019.

Highest paying events from 2018 to 2019

Event

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

25,532,177

46,779,332

83.2%

2nd

9,985,500

11,265,746

12.8%

3rd

8,038,350

7,178,802

-10.7%

4th

6,450,000

6,830,911

5.9%

5th

3,921,000

6,749,588

72.1%

 

The International 2018 was the highest-paying tournament last year, with winners receiving $25,532,177. In 2019, the same tournament is forecasted to pay out a whopping $46,779,332 – an increase of 83.2%.

In 2019, tournaments will pay 46.1% more than the previous year, with payouts set to rise from $10,785,405 to $15,760,876.

To find out what’s really worth playing in 2019, visit: https://www.esports-champions.com/

 

  • Historical data sourced from Esports Earnings.
  • All data correct as of 21 January 2019.
  • All percentages have been rounded to one decimal place.
  • The creators of this piece take no responsibility for any money won or lost by betting, investing or partaking in eSports – this is simply a data-intensive guide.

Source: blueclaw.co.uk

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: REVEALED: Top eSports players set to earn .2 million in 2019

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GambleAware Launches “No Bet Inn” in Liverpool as Part of Bet Regret Campaign

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GambleAware Launches “No Bet Inn” in Liverpool as Part of Bet Regret CampaignReading Time: 1 minute

 

GambleAware has Launched “No Bet Inn” in Liverpool as part of Bet Regret campaign. The Bet Regret campaign aims to give support for the young men aged 16–34 who gamble regularly. New research conducted for GambleAware revealed that 58% of 18–44 year-old male sports bettors agree that they make impulsive bets in the heat of the moment.

“Some of my fondest memories of playing football were with Liverpool, so it was great to have a chat with fellow fans and watch the current team play, and it was genuinely nice to watch a full match in the No Bet Inn without the distraction of a mobile in anyone’s hand. No checking Instagram, no updating Facebook and crucially, no betting in-play or whilst drinking. It’s crazy to see the number of fans placing ill-considered bets and regretting it afterwards, so it was great to remind people to think twice before betting, avoid Bet Regret and just enjoy the game,” Garcia, famous football player said.

Marc Etches, CEO of GambleAware, said: “We created the No Bet Inn as a demonstration of our Bet Regret campaign and to make football fans think hard about their betting habits. At the No Bet Inn, people could enjoy the game and avoid BetRegret. The is one part of a national campaign for safer gambling which launched in February to raise awareness of behaviours that people might not always recognise as impulsive or risky, such as sports betting when drunk, bored or chasing losses.”

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: GambleAware Launches “No Bet Inn” in Liverpool as Part of Bet Regret Campaign

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Nielsen Releases “Esports Playbook for Brands” 2019

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Nielsen, the US-based global information and measurement company, has released its 2019 “Esports Playbook for Brands.

According to Esports Playbook for Brands, non-gaming brand involvement in esports has increased by 13% over the past year. Mainstream brands outside of traditional video game brands are entering the space.

Nielsen points out that 90% of U.S. esports viewers on Twitch can name at least one non-gaming sponsor; 70% of U.S. Twitch users spend more time engaging with esports than they do with traditional sports.

“Esports fans respect and welcome those brands that embrace what they already love, and get the need for the revenue and exposure that sponsors, distributors, and content creators bring with them,” says Bobby Sharma, founding partner of the Esports advisory firm Electronic Sports Group, in the playbook.

“But they also know when they are being used as test subjects… and that is where things can go awry,” he adds.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Nielsen Releases “Esports Playbook for Brands” 2019

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Sports Betting Revenue of Rhode Island Rises in March

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Sports Betting Revenue of Rhode Island Rises in MarchReading Time: 1 minute

 

Rhode Island has experienced a revenue increase in March. However, the figures are still below the expectations.

Sportsbooks have featured the NCAA basketball tournament March Madness and earned US$1.54 million.

Current regulations establish that Rhode Island takes more than half of all sports betting revenue. Profits rose in March along with the number of bets made, with US$23.6 million wagered and US$22 million paid out.

Source: Latest News at European Gaming Media
This is a Syndicated News piece. Photo credits or photo sources can be found on the source article: Sports Betting Revenue of Rhode Island Rises in March

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