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Paf creates history by introducing a loss limit

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Paf, a gambling company based in Åland, an autonomous region of Finland, is going to make a history sorts by introducing a loss limit. This will be the first tie such a limit is set in the betting scene. The limit will be applicable to all customers on all markets and stipulates a customer playing at Paf.com should not lose more than 30,000 euro during one year.

It must be added some gambling companies have set loss limits in monopoly position. This is the first time it is going to happen in a broader manner.

The loss limit is just one among the many responsible gambling initiatives by Paf. Their measures include identifying risk behaviour and contacting customers to provide them data about their gaming habits in order to prevent problem gambling.

During 2017, Paf increased the number of customer contacts to prevent problem gambling by almost 500 per cent since the previous year, from roughly 1900 to roughly 9400 contacts.

We will continue presenting personal gaming history graphs to our customers and encourage them to use the tools we provide online for voluntarily setting gaming limits that match each customer’s individual conditions, CEO Christer Fahlstedt says.

Paf is one of many gambling companies that aspire to gain a license in the Swedish market when the market is opened after re-regulation on January 1, 2019.

We suggested a collective hard cap for the entire market in our official comment letter regarding the re-regulation of the Swedish market. Although our suggestion for the whole market was not employed as such, we choose to take the next step now and hope that the authorities will follow and introduce an obligatory hard cap.

The reputation of the gambling business is at a low, and concrete measures need to be taken in order to regain the trust of the public. We do not want to see people’s lives destroyed because of gambling addiction. There has to be a way back. We hope that Paf’s new hard cap will take us in the right direction, Christer Fahlstedt says.

Another reason for introducing an annual loss limit is that since Paf’s profit is distributed to public community projects, it is not acceptable that the money should come from persons who may, for example, have engaged in criminal activity in order to finance their gambling.

This action means that Paf will lose about 5 per cent of its income. But we believe that this loss of profit can be accepted by the people of Åland whom our owner represents. At the same time, it is our mission to generate a reasonable profit annually, and introducing a hard cap set some more pressure on us to recruit new customers who play at a sustainable level.

The customers that reach the 30,000 euro limit can naturally play at any of our competitors after reaching the limit, but we hope that being shut out from us will be a warning signal for those who have a gambling problem, perhaps even prompting them to seek help.

Among those who have reached the limit are also those who don’t have a problem, but who can afford to play with high stakes. We will lose these customers, but for us the annual loss limit is still something we want to commit to. The good sides simply outweigh the bad, Fahlstedt says.

Source: 5StarMedia

Source: European Gaming Media and Events

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Québec sees increase in online gambling popularity in 2017–2018

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The Canadian province of Quebec witnessed a surge in the popularity of online gambling in 2017–2018. The total business in the whole province touched CA$118 million in the fiscal 2017/2018 year, according to the annual report published by Loto Québec, the provincial crown corporation that conducts and manages all gaming operations in Quebec. The report revealed positive growth across all business sectors and a total sales amount of $3.769 billion.

In early 2018, the Loto Quebec portal was launched, offering a variety of games, more user-friendly experience and simplified navigation. During the fiscal 2017/2018 year, the revenues from this segment surged 37.5 per cent from the previous year to $118 million, official figures show.

In fact, online gambling saw the largest revenue increase of all sectors outlined in Loto Québec’s 2017–2018 Annual Report. The financial results were submitted in the National Assembly Thursday morning by Finance Minister Carlos Leitão. According to Lynne Roiter, President and CEO of Loto-Québec, the corporation’s excellent performance is due to the improved gaming and lottery offerings. Indeed, 2017 was successful for gambling operations in the province, as all sectors saw growth as seen by the 3.7 per cent increase in total annual sales. They totalled $3.769 billion in the year ending March 31, which is $133.6 million more than the results for the previous period.

The corporation generated a net profit of $1.335 billion, up 8.5 per cent compared to the previous fiscal year. It also paid a higher dividend to the province of around $1.31 billion, which is $104.9 million more than last year and $169 million more than government estimations. There is also a slight increase in the prizes paid out to lottery and gaming hall winners – during the 2017/2018, Loto Québec paid them $1.027 billion, up 1.5 per cent from the previous period.

Lotteries Maintain the Biggest Market Share

Lotteries are “on the upswing”, according to Loto Québec, which reports a 2.9 per cent increase year-on-year in the revenues generated by this sector. Bringing in $1.88 billion in the 12 months ending March 31, 2018, lotteries account for nearly two-thirds of the corporation’s total revenues. Quebecers, it says, have embraced Grande Vie, the pan-Canadian lottery product launched in October 2016.

The business sector that generates the second-largest revenues is the gaming establishment sector. It includes video lottery terminals in bars and brasseries, as well as gaming, bingo and Kinzo halls, which are quite popular among people in the province. Gaming establishments recorded slightly higher profits in the financial 2016/2017 year – revenues were up 1.3 per cent to a little over $1 billion.

A significantly higher growth in revenues can be seen for the four Quebec casinos – it is 8.1 per cent from the previous year to a total revenue of $906.9 million. This success can be attributed to the diversification of gaming offerings at casinos and the increased traffic. Casinos saw 290,000 additional visits, up 3.1 per cent from 2016/2017.

Source: Casinoreports.ca

Source: European Gaming Media and Events

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Demand for including esports in Olympics strengthens

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GiocoNews, the gaming news website based in Italy, has conducted a panel discussion on esports as part of Social Media Week in Rome on the possibility of the esports’ inclusion in the Olympics.

Angelo Cito, Fita president, which organises the Olympic Taekwondo preparations, said: “The idea of seeing esports at the Olympic Games is not a dream, but an achievable goal. But to do it, we need to create a culture of this sector with safe and appropriate rules that put the player at the centre.”

Laura D’Angeli, head of the gamification business at Mag Consulenti e Associati, said: “If we look at the numbers, the esports phenomenon at a global level we realise that we are dealing with a huge phenomenon, with over 500 million virtual players, playing to a competitive level and among them, more than 220 million do it at least once a month.”

The lawyer Chiara Sambaldi, director of the Eurispes’ Osservatorio sul gioco, spoke about the legal aspect of the phenomenon and stressed: “The right place for esports could be within a national federation, given the competitive rate.” She warned that its inclusion would blur the lines as to what is considered a sport.

In response, Mattia Guarracino, a member of the Sampdoria’s esports team, said: “Actually, competitive players train at least three or four hours per day, in some cases even five or more compared to the type of game they play. Although the physical effort is certainly lower than that of a traditional sportsman, it is nevertheless true that there is a real and intense training from a technical and tactical point of view that should not be underestimated.”

Although it is certainly a fragmented industry, there are discussions on-going about it being a viable sport in time for Paris 2024.

 

Source: InterGameOnline

Source: European Gaming Media and Events

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FastBet ICO (FBET Token): A new entrant in blockchain-based Gambling world

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FastBet, a Malta-registered entity operated by Bethard Group, has thrown its hat into the mushrooming ring of mobile crypto gambling based on blockchain technology. It claims it would revolutionise the gambling industry even further using Blockchain technology.

Its pre-ICO phase has started. The ICO will begin on the 1st of July. Here is all you want to learn about the new entity in one of the most happening verticals of the gambling industry.

What Is FastBet?

It’s an online casino project which will provide many games to its users such as dice, jackpot and roulette. However, unlike other online casinos, FastBet seeks to offer gamblers something unique – anonymity! Users will not be required to undergo an identity verification process. Moreover, the platform is accessible from anywhere in the world and guarantees one their privacy in using the site.

Additionally, FastBet charges zero fees for using their platform and it has low commissions. What is more, token holders get to earn money by owning FBET tokens in their wallets. Each month, token holders are entitled to a 50 per cent commission on the total earnings of the casino during that month.

FastBet Mobile Blockchain Crypto Gambling Casino Features

FastBet seeks to bring everything you need for a comprehensive gambling experience closer to you in your smartphone! Through its smartphone application users will be able to make payments, transfers, currency exchange and play casino games.

  • Anonymity on your phone.
  • Access to the online casino anywhere, anytime.
  • Unlimited deposits and withdrawals.
  • Instant payouts in the form of cryptocurrency.
  • A commission calculator is given to token holders.

FastBet FBET Token ICO Details

  • Token Symbol: FBET
  • Decimals: 18
  • Token Background: It’s built as an ERC20 token on the Ethereum blockchain
  • Total Emission: 12,000,000 FBET
  • Pre-ICO Begins 1st June 2018 – 30th June 2018 1 FBET = $0.40
  • ICO Begins 1st July 2018
  • Phase 1 Begins 10th July 2018 – 17th July 2018 1FBET = $0.85
  • Phase 2 Begins 17th July 2018 – 24th July 2018 1FBET = $0.90
  • Phase 3 Begins 24th July 2018 – 1st August 2018 1FBET = $1.00
  • Phase 4 Begins 1st August 2018 – 15th August 2018 1FBET = $1.05
  • Soft cap: 200,000 USD
  • Hard cap: 2,000,000 USD

The ICO sale will be carried out on the FASTBET platform

Accepted forms of payment: Ethereum (ETH), Dash, DOGE, NEO, Bitcoin (BTC), ETC, LSK, ZEC, LTC, XEM, BCH, XMR, WAVES and more!

All unsold tokens will be burnt after conclusion of ICO.

 

Source: bitcoinexchangeguide.com

Source: European Gaming Media and Events

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